Init Repository

This commit is contained in:
MrFloor
2022-01-20 02:09:24 +01:00
commit c97ab16096
13 changed files with 11793 additions and 0 deletions

85
src/main.c Normal file
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#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <stdbool.h>
#include "Renderer.h"
#include "Input.h"
int main() {
GLFWwindow* window;
window = initOpenGL();
glfwSetKeyCallback(window, &key_pressed);
float vertices[] = {
-0.3f, -0.5f, 0.0f, 1.0f, 0.0f, 0.0f,
0.8f, -0.5f, 0.0f, 0.0f, 1.0f, 0.0f,
0.3f, 0.5f, 0.0f, 0.0f, 0.0f, 1.0f
};
float vertices2[] = {
-0.8f, -0.5f, 0.0f,
-0.3f, -0.5f, 0.0f,
-0.5f, 0.5f, 0.0f
};
char* vertex1 = "../shaders/vertex1.glsl\0";
char* fragment1 = "../shaders/fragment1.glsl\0";
char* vertex2 = "../shaders/vertex2.glsl\0";
char* fragment2 = "../shaders/fragment2.glsl\0";
unsigned int shader1, shader2;
printf("Compiling shader1\n");
shader1 = loadCompileShader(vertex1, fragment1);
printf("Compiling shader2\n");
shader2 = loadCompileShader(vertex2, fragment2);
unsigned int VAOs[2], VBOs[2];
glGenVertexArrays(2, VAOs);
glGenBuffers(2, VBOs);
//unsigned int EBO;
//glGenBuffers(1, &EBO);
glBindVertexArray(VAOs[0]);
glBindBuffer(GL_ARRAY_BUFFER, VBOs[0]);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(float), (void*)0 );
glEnableVertexAttribArray(0);
glVertexAttribPointer(1, 3,GL_FLOAT, GL_FALSE, 6 * sizeof(float), (void*)(3*sizeof(float)));
glEnableVertexAttribArray(1);
glBindVertexArray(VAOs[1]);
glBindBuffer(GL_ARRAY_BUFFER, VBOs[1]);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices2), vertices2, GL_STATIC_DRAW);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void*)0 );
glEnableVertexAttribArray(0);
while(!glfwWindowShouldClose(window)) {
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
glUseProgram(shader1);
glBindVertexArray(VAOs[0]);
glDrawArrays(GL_TRIANGLES, 0, 3);
float time = glfwGetTime();
float green = (sin(time) / 2.0f) + 0.5f;
int vertexColorLocation = glGetUniformLocation(shader2, "Color");
glUseProgram(shader2);
glUniform4f(vertexColorLocation, 0.0f, green, 0.0f, 1.0f);
glBindVertexArray(VAOs[1]);
glDrawArrays(GL_TRIANGLES, 0, 3);
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwTerminate();
return 0;
}