#ifndef OPENGLINITIALIZATION #define OPENGLINITIALIZATION #include #include #include #include #include #include GLFWwindow* initOpenGL(); void WindowGotResized(GLFWwindow* window, int width, int height); unsigned int compileShaderProgram(const char** vertexSrc, const char** fragmentSrc); unsigned int loadCompileShader(char* vertexPath, char* fragmentPath); #endif