15 lines
281 B
GLSL
15 lines
281 B
GLSL
#version 330 core
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layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec3 aColor;
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layout (location = 2) in vec2 aTextureCords;
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out vec3 ourColor;
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out vec2 TextureCords;
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void main() {
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gl_Position = vec4(aPos, 1.0);
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ourColor = aColor;
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TextureCords = aTextureCords;
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}
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