Files
OpenGL_experiments/assets/shaders/vertex4.glsl
2022-02-01 21:44:13 +01:00

16 lines
318 B
GLSL

#version 330 core
layout (location =0 ) in vec3 aPos;
layout (location = 1) in vec3 aColor;
layout (location = 2) in vec2 aTextureCords;
out vec3 ourColor;
out vec2 TextureCords;
uniform mat4 transform;
void main() {
gl_Position = transform * vec4(aPos, 1.0);
ourColor = aColor;
TextureCords = aTextureCords;
}