Fininsh tidying

This commit is contained in:
__
2024-04-29 01:19:47 +02:00
parent 614e5393e3
commit 40e719aa11
4 changed files with 62 additions and 34 deletions

53
main.py
View File

@@ -1,31 +1,44 @@
import numpy as np
import sys
import pygame
from pygame.locals import *
COLS = 10
ROWS = 10
array = np.zeros((ROWS, COLS))
from consts import ROWS, COLS, WIN_WIDTH, WIN_HEIGHT
from astar import Node, a_star
from astar import WALL, END, START
array[0][0] = 2.0
from drawing import draw_cell, draw_grid, draw_path
def create_grid():
grid = []
for i in range(0, ROWS):
grid.append([])
for j in range(0, COLS):
grid[i].append(Node(i, j))
return grid
FPS = 60
fpsClock = pygame.time.Clock()
WIN_WIDTH = 500
WIN_HEIGHT = 500
Window = pygame.display.set_mode((WIN_WIDTH, WIN_HEIGHT))
BACKGROUND = (0, 0, 0)
def draw_cell(display, position, color):
position = (position[0] * 50 + 5, position[1] * 50 + 5)
rect = pygame.Rect(position, (40, 40))
pygame.draw.rect(display, color, rect)
PATH_COLOR = (128, 128, 128)
def main():
grid = create_grid()
start = grid[0][0]
start.celltype = START
end = grid[ROWS - 1][COLS - 1]
end.celltype = END
path = a_star(grid, start, end)
if path is None:
print("No path")
looping = True
while looping:
for event in pygame.event.get():
@@ -38,19 +51,15 @@ def main():
Window.fill(BACKGROUND) # Clear display
# Draw grid
for row in range(0, ROWS):
for column in range(0, COLS):
value = array[row][column]
if value == 0.0:
draw_cell(Window, (row, column), (255, 255, 255))
elif value == 1.0:
draw_cell(Window, (row, column), (0, 255, 0))
elif value == 2.0:
draw_cell(Window, (row, column), (255, 0, 0))
draw_grid(Window, grid)
draw_path(Window, PATH_COLOR, path)
pygame.display.update() # Swap render buffer
fpsClock.tick(FPS)
pygame.quit()
sys.exit()
if __name__ == "__main__":
pygame.init()