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2022-07-10 00:38:46 +02:00
commit cce94bcb3f
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#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;
layout (location = 2) in vec2 aTextureCords;
out vec3 ourColor;
out vec2 TextureCords;
void main() {
gl_Position = vec4(aPos, 1.0);
ourColor = aColor;
TextureCords = aTextureCords;
}