Init
This commit is contained in:
15
assets/shaders/vertex4.glsl
Normal file
15
assets/shaders/vertex4.glsl
Normal file
@@ -0,0 +1,15 @@
|
||||
#version 330 core
|
||||
layout (location =0 ) in vec3 aPos;
|
||||
layout (location = 1) in vec3 aColor;
|
||||
layout (location = 2) in vec2 aTextureCords;
|
||||
|
||||
out vec3 ourColor;
|
||||
out vec2 TextureCords;
|
||||
|
||||
uniform mat4 transform;
|
||||
|
||||
void main() {
|
||||
gl_Position = transform * vec4(aPos, 1.0);
|
||||
ourColor = aColor;
|
||||
TextureCords = aTextureCords;
|
||||
}
|
||||
Reference in New Issue
Block a user