#version 330 core layout (location =0 ) in vec3 aPos; layout (location = 1) in vec3 aColor; layout (location = 2) in vec2 aTextureCords; out vec3 ourColor; out vec2 TextureCords; uniform mat4 transform; void main() { gl_Position = transform * vec4(aPos, 1.0); ourColor = aColor; TextureCords = aTextureCords; }