#include "Input.h" extern float pos[3]; /* 0: nothing * 1: W * 2: S * 3: A * 4: D */ static bool pressed[5]; static int index; void key_pressed(GLFWwindow* window, int key, int scancode, int action, int mods){ if ( key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) glfwSetWindowShouldClose(window, true); if ( key == GLFW_KEY_Q && action == GLFW_PRESS ) glfwSetWindowShouldClose(window, true); index = 0; if ( key == GLFW_KEY_W ) index = 1; if ( key == GLFW_KEY_S ) index = 2; if ( key == GLFW_KEY_A ) index = 3; if ( key == GLFW_KEY_D ) index = 4; if ( action == GLFW_PRESS ) pressed[index] = true; if ( action == GLFW_RELEASE ) pressed[index] = false; } void processInput(){ if (pressed[1] == true) pos[1] += 0.01f; if (pressed[2] == true) pos[1] -= 0.01f; if (pressed[3] == true) pos[0] -= 0.01f; if (pressed[4] == true) pos[0] += 0.01f; }