Files
circleshader/assets/shaders/circleFragment.glsl
2022-07-10 00:38:46 +02:00

20 lines
460 B
GLSL

#version 330 core
out vec4 FragColor;
varying vec2 val;
void main() {
float radius = 1.0f;
float radius2 = 0.5f;
float smoothing = 0.005f;
float dist = sqrt(dot(val,val));
if (dist > radius || dist < radius2) {
discard;
}
float sm = smoothstep(radius, radius - smoothing, dist);
float sm2 = smoothstep(radius2, radius2 + smoothing, dist);
float alpha = sm * sm2;
FragColor = vec4(1.0, 0.0, 0.0, alpha);
}