17 lines
278 B
GLSL
17 lines
278 B
GLSL
#version 330 core
|
|
//precision highp float;
|
|
|
|
layout (location = 0) in vec4 aPos;
|
|
layout (location = 1) in vec2 value;
|
|
|
|
uniform mat4 transform;
|
|
uniform mat4 proj;
|
|
uniform mat4 view;
|
|
|
|
varying vec2 val;
|
|
|
|
void main() {
|
|
gl_Position = proj*view*transform* aPos;
|
|
val = value;
|
|
}
|