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LorenzAttractor/assets/shaders/vertex.glsl
2022-04-06 20:24:56 +02:00

9 lines
130 B
GLSL

#version 330 core
layout (location =0) in vec3 aPos;
uniform mat4 proj;
void main() {
gl_Position = vec4(aPos, 1.0) * proj;
}