Texturing

This commit is contained in:
MrFloor
2022-01-21 20:09:43 +01:00
parent c97ab16096
commit 11791962a9
10 changed files with 8015 additions and 43 deletions

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#version 330 core
out vec4 FragColor;
in vec3 ourColor;
void main() {
FragColor = vec4(ourColor , 1.0);
}

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#version 330 core
out vec4 FragColor;
uniform vec4 Color;
void main() {
FragColor = Color;
}

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#version 330 core
out vec4 FragColor;
in vec3 ourColor;
in vec2 TextureCords;
uniform sampler2D Texture;
void main() {
FragColor = texture(Texture, TextureCords) * vec4(ourColor, 1.0);
}

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#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;
out vec3 ourColor;
void main() {
gl_Position = vec4(aPos, 1.0);
ourColor = aColor;
}

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#version 330
layout (location = 0) in vec3 aPos;
void main() {
gl_Position = vec4(aPos, 1.0);
}

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#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;
layout (location = 2) in vec2 aTextureCords;
out vec3 ourColor;
out vec2 TextureCords;
void main() {
gl_Position = vec4(aPos, 1.0);
ourColor = aColor;
TextureCords = aTextureCords;
}