Files
circleshader/assets/shaders/vertex3.glsl
2022-07-10 00:38:46 +02:00

15 lines
281 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;
layout (location = 2) in vec2 aTextureCords;
out vec3 ourColor;
out vec2 TextureCords;
void main() {
gl_Position = vec4(aPos, 1.0);
ourColor = aColor;
TextureCords = aTextureCords;
}