Files
circleshader/assets/shaders/fragment4.glsl
2022-07-10 00:38:46 +02:00

12 lines
192 B
GLSL

#version 330 core
out vec4 FragColor;
in vec3 ourColor;
in vec2 TextureCords;
uniform sampler2D Texture;
void main() {
FragColor = texture(Texture, TextureCords) * vec4(ourColor, 1.0);
}