16 lines
318 B
GLSL
16 lines
318 B
GLSL
#version 330 core
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layout (location =0 ) in vec3 aPos;
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layout (location = 1) in vec3 aColor;
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layout (location = 2) in vec2 aTextureCords;
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out vec3 ourColor;
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out vec2 TextureCords;
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uniform mat4 transform;
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void main() {
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gl_Position = transform * vec4(aPos, 1.0);
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ourColor = aColor;
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TextureCords = aTextureCords;
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}
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