Moved shaders to assets
This commit is contained in:
@@ -1,7 +0,0 @@
|
||||
#version 330 core
|
||||
out vec4 FragColor;
|
||||
in vec3 ourColor;
|
||||
|
||||
void main() {
|
||||
FragColor = vec4(ourColor , 1.0);
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
#version 330 core
|
||||
out vec4 FragColor;
|
||||
uniform vec4 Color;
|
||||
|
||||
void main() {
|
||||
FragColor = Color;
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
#version 330 core
|
||||
layout (location = 0) in vec3 aPos;
|
||||
layout (location = 1) in vec3 aColor;
|
||||
|
||||
out vec3 ourColor;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(aPos, 1.0);
|
||||
ourColor = aColor;
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
#version 330
|
||||
layout (location = 0) in vec3 aPos;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(aPos, 1.0);
|
||||
}
|
||||
Reference in New Issue
Block a user