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circleshader/assets/shaders/circleVertex.glsl
2022-07-10 00:38:46 +02:00

17 lines
278 B
GLSL

#version 330 core
//precision highp float;
layout (location = 0) in vec4 aPos;
layout (location = 1) in vec2 value;
uniform mat4 transform;
uniform mat4 proj;
uniform mat4 view;
varying vec2 val;
void main() {
gl_Position = proj*view*transform* aPos;
val = value;
}